
The Final version requires 3 instances of Pd run at the same time communicating via a local network. I have also use limiters on every single audio channel, along with delays; this helps save CPU usage and lets the project run well. One of the final (and most simple) things was reducing the pixel res by 50%… GEM seems a lot happier than when it had to cope with 1400 x 1050 video.






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