Patch Refinement

Unfortunately I’m having to delete some parts of my patch, as it seems that some EEG frequencies are not a viable source for interaction (regrettably). I’m keeping parts that have an in-depth use of SMR and Theta frequencies, as there is more control over them (and comparatively free from erraticism).

I have also been working more on the visuals. There have been various problems with running multiple videos and audio, I am now using MPEG’s and may have a way to switch the right ones off and on depending on GSR/SMR and Theta rhythms.

gem1

gem1

gem1

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